Wave Function Collapse Algorithm Tutorial
Posted by: randomator
Experimenting with procedural generation algorithms for dungeon layouts. This article explains wave function collapse in a way that finally made sense to me. Implemented it for my roguelike game and the level variety is amazing now.
Source: https://robertheaton.com/...
Score: 21
Category: game development
Added: 2025-12-21 14:30:00
randomator
Right?! The constraint propagation is elegant. Takes some time to implement correctly though.
Thomas
WFC is mind-bending but so powerful. Used it for procedural building generation and the results were wild.